Would the Godot community be interested in an integration of Faust ?

Hi, I’m a 3rd year IT student and I’m going to spend my next internship working on Faust.

For those who don’t know, Faust (Functional Audio Stream) is a functional programming language for sound synthesis and audio processing with a strong focus on the design of synthesizers, musical instruments, audio effects, etc. created at the GRAME-CNCM Research Department. ( https://faust.grame.fr/ )

In order to prepare for this internship, one of my tasks is to ask the Godot community as a whole if an integration of Faust within Godot (be it as an add-on or plugin) would be interesting / useful. The reasoning behind this idea is that audio as a field is often overlooked by indie devs / engine users, at least compared to the more visual stuff, so a tool such as Faust might be relevant for those who want / need to go further than the current bare minimum.

Thanks for reading this far if you did, and feel free to leave a reply with your opinion on the matter !

(I have also made this post on the official Godot forums, in case you've already read this before)