(Based on u/critical_pin_7936's flowchart) Part one of What Makes a Unit Good in Castle Age: The speed.
As stated in the title, this post is based on the recent flowchart meme posted by u/critical_pin_7936 or more specifically the comment made by u/Privateer_Lev_Arris, who theorised that in order to be considered a "good" unit, a unit must have two of four fundamental traits (range, speed, bulk or cost). I am interested in how this subreddit defines proficiency in each of these areas so I have gathered data on a bunch of Castle-Age units and slapped them onto an excel graph in order to create discussion on where the border lies for each of these stats.
Important things:
- I am not including Unique Units, Monks or Villagers as part of this analysis as their value is often more specialised than pure combat.
- I am defining a "base" unit as a Castle-age unit with all the technologies that can be accessed by civs to which the units are recruitable.
- I am fully aware I included Lithuanian Pikemen on this chart twice.
- If you want the original comment, here you go: